Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. A perfect setup for capitalizing on the “A Vicious Cycle” Tactical. Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>>. Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for <<1>> seconds. The Focus Guardian uses debilitating bursts of lightsaber strikes and Force powers to exhaust their foes, crushing any hopes they had of mounting an effective offense.”. Activating an attack that spends rage and defeating opponents builds Fury. Since the enemy is below 30% health, our Juggernaut uses Hew, which activates Retaliation additional damage boost! Requires two lightsabers. Let’s look at some examples of how a Set Bonus and Tactical combination can alter the gameplay of the three Juggernaut Disciplines: Immortal, Vengeance, and Rage. Modeled by Te'fia of Harbinger. Retaliation can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses. (4 Piece Bonus) Retaliation has no cooldown. In order to build enough threat on all eight of the enemies and ensure the damage classes are free to go wild, our Guardian uses Challenging Call. Furious Power has 4 ability charges and regenerates 1 charge every 30 seconds. It is one of 18 different DPS Disciplines. Shuts down the target droid, incapacitating it for <<1[%d/%d/%d]>> seconds. A Collection of Class Mirror Ability Tables. Mission View for Power Play, Category: Class. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>. cast_instant. With sustained and ruthless lightsaber thrusts delivered in the lithe Shien Form, the Vengeance Juggernaut increases damage without sacrificing defense - an ideal combination of tenacity and viciousness.”. It requires an active Shii-Cho Form to use it efficently. Ready to lead their group through the Flashpoint, our Immortal Juggernaut starts pulling enemy packs left and right--sometimes multiple packs at once. Damage ends the effect prematurely. FQN: abl.​sith_warrior.​call_on_the_force. Alongside a new ability, Juggernauts will receive a … Force Clarity - Converts all Force Clarity ability charges into stacks to buff your next attack by 25%. This effect cannot occur more than once every second. Each time our Juggernaut takes damage while under the effect of Endure Pain, they gain a Retaliator stack, which increases the damage of their next Retaliation by 10% per stack! Enters a defensive lightsaber form, increasing armor rating by 60%, damage reduction by 6%, shield chance by 15%, threat generation by 100%, and accuracy by 10%. When the effect ends, the health is lost. Force Clarity has 4 ability charges and regenerates 1 charge every 30 seconds. (4 Piece Bonus) Threatening Scream's cooldown is reduced by 5 seconds. Recharges 1 ability charges every 30 seconds. It is just a warning that you are about to leave this website. It is strong enough to allow players with even little to no experience to journey through the 75 level… Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. While most Rage Juggernauts would use Force Crush against a boss, Force Push isn’t an ability typically used in this situation. Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, and increasing movement speed by 30%. This page is not meant to keep you from following the link you've clicked on. All players who participated in Season 11 will … Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. A perfect setup for capitalizing on the “A Vicious Cycle” Tactical. The balancing act is about getting right up to the line of “too much to handle”: get too ambitious and pull too much, the group may wipe, turning time saved into time lost. For instance, wearing two, four, or six pieces of a set will grant players progressively more powerful boosts. The two humans were bound by a rivalry that stretched back to the last days of the Great Galactic War between the Galactic Republic and the Sith Empire, where the pair fought before the Senate Building during the Sacking of Coruscant in 3653 BBY. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. Furious Power – Converts all Furious Power ability charges into stacks to buff your next attack by 25%. sith_warrior . (4) Whenever you use or gain Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. Furious, Darth Vengean has begun torturing Lord Draahg to death. Let’s look at some examples of how a Set Bonus and Tactical combination can alter the gameplay of the three Guardian Disciplines: Defense, Vigilance, and Focus. Requires two lightsabers. Tacticals As the fight continues, both players are pretty low on health--right around 30%--a perfect setting for our Vigilance Guardian to shine. (4 Piece Bonus) Riposte has no cooldown. Damage causes this effect to end prematurely. Only one droid can be disabled at a time. Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Recharges 1 ability charges every 30 seconds. “Operating through a disciplined state of enlightened focus, the Vigilance Guardian defends by providing would-be attackers with a torrential offense. Lasts 1 minute. (6 Piece Bonus) Dealing damage has a 10% chance to build a Force Clarity charge. Furious Power will now always be removed as intended after using eligible abilities. As the fight continues, both players are pretty low on health--right around 30%--a perfect setting for our Vengeance Juggernaut to shine. Cannot be used against targets in cover. Whirling Blade triggers a Riposte that deals 30% more damage. Utility Ability: 75: Utility Unlock You get this ability ay level 72. Every advantage is necessary to be the last one standing, and our clever Vengeance Juggernaut has found a Set Bonus and Tactical combination that will tip the scales in their favor. The two support buffs for the raid are Beat Down and … Furious Power - Converts all Furious Power ability charges into stacks to buff your next attack by 25%. Lasts <<1[%d/%d/%d]>> seconds. Only usable on targets at or below 30% max health. Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2. Not only does this taunt every enemy nearby, but thanks to the “Lord of Pain” Set Bonus, our Juggernaut gains a 5% damage reduction per enemy hit. Let's find out! Remulus Dreypa was a male Baron and Jedi Admiral who fell to the dark side during the Hundred-Year Darkness. Attacks with both weapons if dual wielding. Lasts <<1[%d seconds/%d second/%d seconds]>>. Slashes the target for <<1>> weapon damage. (6 Piece Bonus) Dealing damage has a 10% chance to build a Furious Power charge. Following the Battle of Corbos which ended that conflict in 6900 BBY, he and several other Dark Jedi followers including Karness Muur, Sorzus Syn, and XoXaan were exiled by the Jedi Order to the Stygian Caldera. Lasts <<1[%d/%d/%d]>> seconds. Soresu Form also increases shield chance by 15%. Furious Power –Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Enters an aggressive lightsaber form, causing your melee attacks to increase all damage dealt by 2% for <<1>> seconds. Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Due to this, I do not recommend playing Fury in PVE unless you can get good enough to work around this with the correct timing. Enters a furious frenzy, immediately building 30 stacks of Fury. This effect cannot be resisted. Set Bonuses are extra effects players can get for equipping a certain armor set. Its strength are Burstdmg and AOE-Dmg. Builds 3 rage. Our Guardian is now poised to do a drastic amount of increased damage, making short work of the boss. While Tacticals also change how some abilities function, they come in the form of a new gear type. To play it safe, our Guardian uses Endure to take advantage of the “Flawless Riposte” Set Bonus. Only usable on slowed or immobilized targets. Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. To make sure this ambitious plan doesn’t backfire, our Juggernaut uses Aegis Assault, which grants a 3% damage reduction and enables Crushing Blow to hit up to seven additional enemies. Taunts all enemies within 15 meters, forcing them to attack you for <<1[%d seconds/%d second/%d seconds]>>, if utilizing Soresu Form. Utility Ability: 75: Utility Unlock (2 Piece Bonus) +2% Armor Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Their goal is to burn through the Flashpoint as quickly as possible, and they’ve already encountered a boss! This is where the “Leviathan’s Hide” Tactical comes in handy: instead of dealing the usual damage, Guardian Slash will now generate a Crushing Defense stackable buff that increases damage reduction by 2.5% for every enemy it hits. PvP matches often result in a player facing down an enemy in a one-on-one battle. Amplified Champion. It requires an active Shii-Cho Form to use it efficently. Successful hits with the offhand weapon generate 1 rage. Combining Hew with the stacking capabilities of the Set Bonus gives our Juggernaut the necessary edge over their opponent. These Set Bonuses and Tacticals are a small sample of what players can expect in ‘Onslaught.’ With that, all Advanced Classes have been discussed in our “Day In The Life Of” series! Player targets deal 30% less damage when attacking anyone other than you for <<2>> seconds. Juggernaut Let’s take a look at the new ability for Juggernauts! To go to this page, click the link below. While active, all Assault abilities generate 1 less rage. Let’s take a look at the new ability for Guardians! Attacks with both weapons if dual wielding. When the Treaty of Coruscant ended the twenty-eight-year conflict and forced the galaxy into a ten… Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Each time our Guardian takes damage while under the effect of Endure, they gain a Retaliator stack, which increases the damage of their next Riposte by 10% per stack! Alongside a new ability, Guardians will receive a bevy of Set Bonuses and Tactical items. Recharges 1 ability charges every 30 seconds. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Immortal utilizes multiple ways of utility that can help a team in PvP while having great defensives, offensives, and peel mechanics making it an excellent choice for 6.0. Let's find out! Another thing that I personally do not like about Fury, in particular, is that you do not have the advantage of an armour debuff for the target, relying on someo… Sith Warrior Set Bonuses Tormented Set – The slow from this 4-pc set bonus now applies as intended when Force Choke wears off. Tier Rewards (Based on your tier at the end of Season 3, which ends on Dec 2, 2014) ... (Crit, Endurance, Expertise & Power) Tier 2 – Rating 1300-1649 • Color Crystal Lockbox from Tier 3 • Unique Season 3 Tier 2 Title • Unique Season 3 Silver Trophy Decoration Each attack consumes one stack. FQN: abl.​sith_warrior.​sundering_assault. Whenever you gain or use a Furious Power / Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds. Endure increases their maximum health by 30% for a brief amount of time, but their Set Bonus adds an offensive twist. Utility Ability: 75: Utility Unlock Consumes all ability charges of Furious Power and applies Furious Power stacks to you. SWTOR Furious Season 3 PvP armor and weapons preview from the livestream. Slashes the target for <<1>> weapon damage, slowing its movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>> and reducing the healing it receives by 20% for <<3[%d seconds/%d second/%d seconds]>>. (6 piece) Dealing damage has a 10% chance to build a Furious Power ability charge. To make sure this ambitious plan doesn’t backfire, our Guardian uses Warding Strike, which grants a 3% damage reduction and enables Guardian Slash to hit up to seven additional enemies. This effect cannot occur more than once every 12 seconds. Each attack consumes one stack. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than <<3[%d/%d/%d]>> seconds in total. Furious Power has 4 ability charges and regains 1 charge every 30 seconds. If you do not wish to follow this link, simply close this message. Lasts <<2[%d/%d/%d]>> seconds. The first 2 seconds of Saber Ward grants 100% melee and ranged defense. Cannot be parried, dodged, or miss. Cannot be used during combat. These can be in the form of increased ability potency or an added effect. Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for <<1[%d/%d/%d]>> seconds. In this guide I will outline the basic builds and playstyle for the class while elaborating on why I believe they are strong in the current patch. Requires two lightsabers. Using the Force to turn nearly invincible for short bursts of time and to deliver crushing blows to the enemy, this Juggernaut is capable of taking a beating and giving one, too.”. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Lasts <<1[%d/%d/%d]>> seconds. furious_focus . PvP matches often result in a player facing down an enemy in a one-on-one battle. Since the enemy is below 30% health, our Guardian uses Whirling Blade, which activates Riposte additional damage boost! Can occur only once every 5 seconds. Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. (4) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10s (6) Dealing damage has a 10% chance to build a Furious Power ability charge. While active, all damage dealt is reduced by 10%, and all Assault abilities generate 1 less rage. Also, causes affected player targets to deal 30% less damage for <<2>> seconds when attacking anyone other than you. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. Juggernaut Let’s take a look at the new ability for Juggernauts! The Vengeance Discipline is the second of three available paths for the Sith Juggernaut Class. Dealing direct damage ends the effect prematurely. FQN: abl.​sith_warrior.​enraged_defense_custom_spender. Furious Power - Converts all Furious Power ability charges into stacks to buff your next attack by 25%. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>. Retaliates against the target for <<1>> weapon damage. 6) Dealing damage has a 10% chance to build a Furious Power ability charge. FQN: abl.​sith_warrior.​intimidating_roar. Enters a defensive lightsaber form, reducing all damage taken by 6%, increasing armor rating by 60% and increasing threat generation by 100%. Capitalizing on their damage potency, our Guardian combos into Force Exhaustion and Force Push. With the 20% generated from Crushing Blow, combined with the 40% generated from Threatening Scream, and the final 3% from Aegis Assault; this brings our Juggernaut’s damage reduction grand total to 63%! They don’t have actual stats on them like Power, Mastery, or Critical Rating; instead, they augment how an ability will function. In most fights, you can do more than fine playing Fury. The more enemies a tank can manage at once, the faster they can get through a Flashpoint. The crisis involving the Desolator superweapon centered around two powerful Force-users and their apprentices: Jedi Master Orgus Din and the Sith Lord Darth Angral. Their goal is to burn through the Flashpoint as quickly as possible, and they’ve already encountered a boss! Additional Combat Amplifier on the gear piece of the first prototype (blue) quality. Throws the main hand lightsaber at a distant target, inflicting <<1>> weapon damage and building 3 rage. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Our Vengeance Juggernaut is facing off against an enemy, and both players are the last of their teams. Tacticals are slightly different from Set Bonuses. This ability can be channeled while moving. Several new armor sets like Culling Blade with new tier set bonuses and new tacticals like Perseverance, which allows the player to use Zealous Leap/Obliterate with Force Clarity/Furious Power to cause a critical hit; How to build Jedi Sentinel - Concentration/Sith Marauder - Fury for PvP Empowers you with 12 charges of Enraged Defense, lasting up to <<2>> seconds. TO DO NEXT – find a mobile friendly way to collapse tables and add icons (22nd November 2020). Force Push immediately finishes the cooldown of Force Charge. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. “As the toughest of the Warriors, the Immortal Juggernaut can withstand even the most brutal assaults. FQN: abl.​sith_warrior.​threatening_scream. This raises a question for our Focus Guardian: is it possible to forge a combination that offers both a passive and active change to their abilities? The damage done by each reflect is capped, and the cap rises with each new rank of the ability. Offers great survivability for a DPS, and good crowd control (push, stun, and taunt) abilities. Each attack consumes one stack. Marauder Let’s take a look at the new ability for Marauders! “Fueled by extreme rage, a Sith Warrior can reach new heights of destructive power. Only usable on incapacitated targets. Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet. FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_burst_01. Deals <<1>> kinetic damage and builds 3 rage over the duration. Kicks the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Our Guardian uses their new ability, Force Clarity; not only do they gain a damage increase to the next four single-target melee attacks, but the “Fearless Descent” Set Bonus also grants a secondary damage boost! It is one of 18 different DPS Disciplines. Can only occur once every 10 seconds. Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Our Juggernaut is now poised to do a drastic amount of increased damage, making short work of the boss. Rage, relative Focus is one of two Melee DPS Disciplines for Juggernauts and Guardians. Strikes with both weapons if dual wielding. Paralyzes up to 8 nearby enemies in fear, preventing all action for up to <<1>> seconds. (6) Dealing damage has a 10% chance to build a Force Clarity / Furious Power ability charge. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Can only occur once every 5 seconds. If the target is a group member, all other group members are also affected. This effect cannot occur more than once every second. FQN: abl.​sith_warrior.​battering_assault. Every advantage is necessary to be the last one standing, and our clever Vigilance Guardian has found a Set Bonus and Tactical combination that will tip the scales in their favor. In addition, standard and weak enemies are stunned for 4 seconds. To help push that threshold, our Immortal Juggernaut has chosen a Set Bonus and tactical combination that increases their survivability the more enemies they fight. In some fights, however, Obliterate ends up being very finicky due to where it positions you. It provides a blend of Burst and Damage Over Time (DOT) abilities for high single target and Area of Effect (AOE) damage with its DOT spreading effects. Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Generate 5 rage and strike the target for <<1>> weapon damage, causing the target to become sundered. Fire Emblem Heroes Fire Emblem Warriors ... Lord Draahg, has been secretly working for Baras. Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds. Taunts all enemies within 15 meters, forcing them to attack the Warrior for <<1[%d seconds/%d second/%d seconds]>>, if in Soresu Form. (2 Piece Bonus) +2% Critical Rating Affected enemies are slowed by 50% for <<2>> seconds. The Sith Juggernaut is a Sith Warrior advanced class. The two support buffs for the raid are Sundered and Beat Down. This Set Bonus’s perk will passively occur throughout the rest of the encounter, providing our Guardian with a damage increase across the board. Typically, Riposte is usable after successfully defending against a melee or ranged attack, or after one of your melee attacks are parried, dodged, or misses, but “A Vicious Cycle” changes that! Capitalizing on their damage potency, our Juggernaut combos into Force Crush and Force Push. 1 Highlights 2 General 3 Classes + Combat 3.1 General 3.2 Jedi Knight 3.3 Sith Warrior 3.4 Jedi Consular 3.5 Imperial Agent 3.6 Bounty Hunter 3.7 Trooper 4 Crew Skills 5 Flashpoints + Operations + Uprisings 5.1 Operations 6 Items + Economy 7 Missions + NPCs 8 Warzones Ranked PvP Season 12 – Today marks the beginning of Ranked PvP Season 12. Cannot be used while immobilized or hindered. Furious Power has 4 ability charges and regenerates 1 charge every 30 seconds. Dealing direct damage ends the effect prematurely. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Stacks up to 5 times. (4) Whenever you gain or use a Force Clarity / Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Each attack consumes one stack. These can be in the form of increased ability potency or an added effect. For instance, wearing two, four, or six pieces of a set will grant players progressively more powerful boosts. Only when the following conditions are met: Using Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds. (2 Piece Bonus) +2% Armor Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. – Effect: (4 piece) Whenever you gain or consume a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. (2 Piece Bonus) +2% Mastery Here is a comprehensive list of all the Tactical Items currently available in 6.0. Our Juggernaut can pull enemies to their heart's content without feeling overrun. (6 Piece Bonus) Challenging Call increases your damage reduction by 5% for each enemy you hit. The Nimble Master set has had its 4-pc set bonus changed, the bonus is now: (4) Whenever you use or gain Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. Requires an active companion. Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of your maximum health every 3 seconds. Our Juggernaut uses their new ability, Furious Power; not only do they gain a damage increase to the next four single-target melee attacks, but the “Fearless Descent” Set Bonus also grants a secondary damage boost! Ready to lead their group through the Flashpoint, our Defense Guardian starts pulling enemy packs left and right--sometimes multiple packs at once. Utility Ability: 75: Utility Unlock Enters an aggressive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for <<1>> seconds. There is a wide variety of combinations for Set Bonuses and Tacticals; some augment the rotations of abilities, while others offer more passive benefits. Can only occur once every 10 seconds. Recharges 1 ability charges every 30 seconds. Regains 1 charge every 30 seconds. Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Set Bonuses are extra effects players can get for equipping a certain armor set. Generates 1 rage when attacked. Delivers a wounding attack with the main-hand lightsaber, dealing <<1>> weapon damage and inflicting trauma for <<2[%d/%d/%d]>> seconds, reducing all healing the target receives by 20%. Marauder Let’s take a look at the new ability for Marauders! (2 Piece Bonus) +2% Mastery While most Focus Guardian would use Force Exhaustion against a boss, Force Push isn’t an ability typically used in this situation. Requires and converts 30 stacks of Fury to go Berserk, instantly generating 4 rage, plus 8 additional rage over the next few seconds. Furious Power – Converts all Furious Power ability charges into stacks that buff your next attack by 25%. Immortal Juggernaut is a hard hitting, high defensive tank that utilizes both lightsaber and force attacks to deal damage. Even while dealing powerful blows, the Defense Guardian can reduce the impact of any attacks that come their way, making them key participants at the front line of any battle.”. Can occur only once every 5 seconds. Amplified Champion. Activating Force Push on a target affected by Force Crush grants Joiner's Pressure, increasing your damage dealt by 20% for 10 seconds. (6 Piece Bonus) Taking damage during Endure grants Retaliator stacks, increasing the damage of your next Riposte by 10% per stack. Alongside a new ability, Marauders will receive a bevy of… Read More Chills up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>. “When embracing the dark side of the Force, vengeance can be a powerful ally. Performs a series of lightsaber attacks that deal <<1>> weapon damage. The upcoming ‘Onslaught’ Expansion will introduce a lot of changes for each Class, including new abilities, Set Bonuses, and Tactical items. Furiously striking at one or more foes with bursts of hate and anger, the Rage Juggernaut forges ahead, the dark side of the Force providing ever more opportunities to crush and obliterate the enemy.”. Please click on an effect below to view its details. Furious Power – Converts all Furious Power ability charges into stacks to buff your next attack by 25%. Additional Combat Amplifier on the gear piece of the first prototype (blue) quality. Channels your hatred to restore your health. 11 will … SWTOR Furious Season 3 Ranked PvP Jedi Knight through intense concentration,. Effect deals damage ( weapon Mode 1 ), epp causing the target, stunning it for < 1. The stacking capabilities of the first prototype ( blue ) quality weak enemies slowed. Simply close this message not utilizing Soresu Form, threat will be immediately reduced by 5 less. And Guardian Advanced Classes, lasting up to 8 nearby enemies in fear preventing. Occur more than once every second 5 meters, Dealing < < 1 > >.! 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